This is Vegas
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UI . Midway Games . PS3 / Xbox360
“Motion comp” concept of front-end UI for the anticipated open world game “This is Vegas” slated to come out in 2009.
Photoshop, Illustrator & After Effects
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“Motion comp” concept of front-end UI for the anticipated open world game “This is Vegas” slated to come out in 2009.
Photoshop, Illustrator & After Effects
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Highlites of the front-end and ingame UI for Blitz the League II.
Photoshop, Illustrator & Screenstudio
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Three “motion comps” created in After Effects which detailed the look and feel of the final front-end UI. Background visuals change to reflect the player’s overall campaign progress. Beginning in Iraq before any alien threat is discovered, it then moves on to the quarantined Nevada town of Rachel, a major story marker where now the aliens are fully unveiled, and lastly the wrecked remains in the heart of Area-51, the final stages of the game. Flash Player 10 is required for fullscreen.
Photoshop, Illustrator, After Effects.






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Animatic scene for a presentation pitch revealing next-gen “Interceptor” model. The model and scene were provided. I did the lighting, rendering, camera paths, editing, compositing, graphical elements and post effects.
Photoshop, Illustrator, After Effects, Maya
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The intro to the Special Edition Bonus DVD. 3D scene was created by Wes Burke. I did the compositing, motion tracking, editing, menu art and post effects.
Photoshop, Illustrator, After Effects & 3D Studio Max
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“Motion comp” concept of front-end UI for the wrestling game “TNA Impact”.
Photoshop, Illustrator & After Effects
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“Motion comp” concept of front-end UI for the action game “Stranglehold”.
Photoshop, Illustrator & After Effects